AI Insights · Timothy · January 2022
Top 5 Superhero Games on iOS in Oceania: Q4 2021
Discover the performance trends of the top 5 superhero games on iOS in Oceania during Q4 2021, including download numbers, revenue, and active users.
In the fourth quarter of 2021, the top 5 superhero games on iOS in Oceania showed varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each app's metrics during this period.
The Superhero League from Lion Studios saw its weekly revenue peaking at $77 in late November and $72 in mid-December. Weekly downloads fluctuated, starting at 4.2K in late September and ending at 3.4K by the end of December. Active users also saw a general decline from 13.3K in late September to 10.7K in late December, with a notable dip in November.
Marvel Contest of Champions by Kabam Games, Inc. had a standout performance in terms of revenue, peaking at $126K in mid-December. Weekly downloads showed a significant increase from 1.1K in mid-October to 3.9K by the end of December. Active users followed a similar upward trend, growing from 7.8K in late September to 11.2K in late December.
Super Hero Flying School! from BoomBit, Inc. had a mixed quarter. Weekly revenue spiked at $133 in early November but showed fluctuations thereafter. Downloads started at 1.8K in late September, peaking at 3.4K in mid-October, and then declining to 494 by the end of December. Active users saw a decline from 2K in late September to 717 by the end of December.
Mashup Hero: Superhero Games by HOMA GAMES experienced a steady decline in downloads, starting at 6.5K in late September and dropping to 849 by the end of December. Active users decreased from 7K in late September to 3.8K in late December. No revenue data was reported for this app during the quarter.
Amazing Flying Hero from Thi Thuy Do, which was released in mid-November, had a promising start with downloads peaking at 4.3K in early December before tapering off to 2.2K by the end of the month. Active users grew from 968 in late November to 6.9K by the end of December. No revenue data was available for this period.
For more insights and detailed analytics, visit Sensor Tower.